Dinner for Two is a local two player runner game where things are not always what they seams. Played on two different PCs, one for each player, they don’t see each other’s screen. Each one embody a fox hunting for their dinner. Players have to cross obstacles with the help of each other, by filling gaps in the level. They do that by sending puzzle pieces when the other asks for it. The only way to fill the gaps is to understand what your partner needs and explain those needs to him. The game is about communication, interpretation and miscommunication. On a fluke, it could work.
I work as a Game and Sound Designer with a terrific team: Antoine Clavreul, Adrian Jacques, Swann Menage, Alizée Mialane and Laura Saada.
This game was part of the Global Game Jam 2014. He can be downloaded from the site: http://globalgamejam.org/2014/games/dinner-two